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Star Wars: The Old Republic - Cartel Market Shotgun Blaster

Star Wars: The Old Republic – Shotgun Blaster

Role: Lead Weapons Artist

Designed and delivered a shotgun blaster for the Cartel Market in Star Wars: The Old Republic. Took ownership of modeling, UVing, and texturing, while assisting with engine setup and integration.

The weapons were created to meet visual fidelity, gameplay requirements, and performance standards, ensuring consistency with the franchise’s aesthetic and seamless functionality in-game. Careful attention was given to topology, material quality, and integration with animation and weapon systems.

Original concept art by Brad Lewis who also did the in-game visual FX for this weapon.
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