Marvel Deadpool VR: Blue Area Environment
Role: Senior Environment Artist
As Senior Environment Artist, I was responsible for the execution of large-scale environment elements while collaborating closely with the environment art team to maintain visual cohesion and production consistency.
I created a wide range of environment assets for the area, including multiple rock formations, architectural structures, a large head statue, and numerous supporting props. This also included the development of distinctive Mojo-tech elements, helping define the visual identity of the space and reinforce the tone and world-building of the level.
The environment was developed in collaboration with the talented art team at Twisted Pixel Games.