Marvel Deadpool VR – Player Weapons
Role: Lead Weapons Artist
Responsible for the end-to-end creation of the Player Weapons featured in Marvel Deadpool VR, overseeing all stages of asset development. This included greyboxing, modeling, texturing, and rigging, ensuring each weapon met gameplay requirements while maintaining high visual fidelity.
The Mojo Weapons were designed to align with the game’s stylized aesthetic, supporting performance, animation, and in-game mechanics. Each asset was carefully crafted for consistency and readability within the environment while emphasizing unique personality and impact.
All assets were developed in close collaboration with the design team at Twisted Pixel Games