Star Wars: The Old Republic – Cartel Market Staff
Role: Lead Weapons Artist
Responsible for owning asset through modeling, UVing, and texturing. Assisted with engine setup and engine integration.
The weapon was designed to meet visual fidelity, gameplay functionality, and performance standards, aligning with the franchise’s established aesthetic. Attention was given to optimized topology, material quality, and seamless integration with in-game animation and weapon systems.
Co-designed alongside Brad Lewis who also did the in-game visual FX for this weapon.
https://www.artstation.com/nonentity