Path of the Warrior: Carnival Environment Assets & Props
Role: Senior Environment Artist
This project features a collection of environment props and structural assets created for the Neo City level in Path of the Warrior.
I handled the full asset production pipeline, from initial 3D blockouts through final in-game models, UV layout, and texture creation. Additional responsibilities included rigging where required and full integration into the game engine.
All assets were developed within strict technical constraints, adhering to tight polygon budgets and a diffuse-only texture workflow, while maintaining strong readability, efficient construction, and a cohesive visual language across the environment.