Path of the Warrior: Animal Assets
Role: Senior Environment Artist
This project showcases a collection of animal assets created for the Carnival and Neo City Skatepark levels in Path of the Warrior.
I was responsible for the full asset pipeline, including early 3D blockouts, high-quality in-game models, UV layout, and texture creation. Additional work included light rigging and seamless integration into the Unreal Engine.
All assets were developed under strict technical constraints, adhering to tight polygon budgets and diffuse-only texture workflows, while maintaining strong silhouettes, readable forms, and visual consistency within the game’s stylized world.