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Path of the Warrior: Arcade Machines

Path of the Warrior: Arcade Machines
Role: Senior Environment Artist

For a boss battle set in a retro arcade, I designed a series of original arcade machines, including cabinet design, artwork, and custom screen UI. Drawing inspiration from classic arcade games, these assets were created to feel authentic while fitting the game’s stylized world.

I handled the full asset pipeline from 3D blockout through final in-game implementation, including modeling, UVs, cabinet and UI art, light rigging, and engine integration.

All assets were built under strict polygon budgets using a diffuse-only texture workflow.