Role: Lead Environment Artist
I led the creation of the final environment for Defector’s climactic showdown, set atop the Statue of Liberty. This asset was designed for extremely close player proximity, requiring a high level of fidelity to hold up in VR. From initial sculpt through final render, I owned the environment asset end-to-end, ensuring both visual authenticity and performance suitability.
Building and prop assets were designed to fill the ground level environment. Responsible for model, uvs, texture and asset placement.